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BethBeinke

The Digital Portfolio of Beth Beinke



I am a very enthusiastic and hardworking game artist and level designer. An avid gamer as well, my favorite genres include Action RPG's, FPS's, and time management/casual games.

My skills include:

  • Level Design
  • 3D modeling
  • Texturing


I am proficient in:

  • Autodesk Maya
  • Adobe Photoshop
  • Adobe Illustrator
  • Unreal Editor
  • Turbine's World Builder
  • Unity 3D


Currently, I am freelancing as an artist, but I am actively seeking a position at a renowned game company as an environmental artist or level designer.
I can be contacted through email or by phone. You can also find me on these social networking sites:

Twitter: twitter.com/ebeinke
LinkedIn: linkedin.com/ebeinke

 

Mail:  ebeinke@gmail.com

Art Deco furniture from Shock Treatment. Responsible for furniture models, textures, floor and wall textures, and lighting.

February 9, 2010+br850+br637+br1

Deciduous Tree. Responsible for modeling and texturing.

February 9, 2010+br850+br637+br2

Hand-painted Fence. Responsible for modeling and hand painted texturing.

February 9, 2010+br850+br637+br3

Sunnyville level  level from the iPhone game SpringFling. Responsible for: background art, deco, and platforms.

February 10, 2010+br600+br480+br4

The Pits level from the iPhone game SpringFling. Responsible for: background art, deco, and platforms.

February 10, 2010+br600+br480+br5

Chalktown level from the iPhone game SpringFling. Responsible for: background art, deco, and platforms.

February 10, 2010+br600+br480+br6

Salisbury Labs building asset from the WPImap project. Responsible for modeling, texturing, and placement in Unreal 2004.

February 9, 2010+br850+br680+br7

Sign deco asset from the WPImap project. Responsible for modeling, texturing, and placement in Unreal 2004.

February 9, 2010+br850+br637+br8

Harrington Labs  building asset from the WPImap project. Responsible for modeling, texturing, and placement in Unreal 2004.

February 9, 2010+br850+br680+br9

Bench asset from the WPImap project. Responsible for modeling, texturing, and placement in Unreal 2004.

February 9, 2010+br850+br637+br10

Institute Hall  building asset from the WPImap project. Responsible for modeling, texturing, and placement in Unreal 2004.

February 9, 2010+br850+br680+br11

Logo from an eBay iPhone game, Memory Dash. Responsible for design and creation.

February 9, 2010+br512+br512+br12

Mayan coins from the game The Monkey's Left Eye. Responsible for modeling and texturing.

February 9, 2010+br850+br637+br13

Colorful Mushrooms. Responsible for modeling and texturing.

February 9, 2010+br850+br566+br14

Undeciphered tablet used in a puzzle from the alternate reality game called the Oak Island Expedition. Acted as the lead artist for the project.

February 9, 2010+br531+br700+br15

Lord of the Rings: Mines of Moria camp 1. Responsible for terrain editing and painting, design, decoration, and monster spawn placement and pathing.

February 9, 2010+br850+br486+br16

Lord of the Rings: Mines of Moria camp 2. Responsible for terrain editing and painting, design, decoration, and monster spawn placement and pathing.

February 9, 2010+br850+br637+br17

Lord of the Rings: Mines of Moria camp 3. Responsible for terrain editing and painting, design, decoration, and monster spawn placement and pathing.

February 9, 2010+br850+br637+br18

Sports Shop Level from an eBay iPhone game, Memory Dash. Responsible for design, modeling, texturing, and importing into Unity iPhone.

February 10, 2010+br600+br349+br19

Tech Shop Level from an eBay iPhone game, Memory Dash. Responsible for design, modeling, texturing, and importing into Unity iPhone.

February 10, 2010+br600+br349+br20

Sports Flea Market Level from an eBay iPhone game, Memory Dash. Responsible for design, modeling, texturing, and importing into Unity iPhone.

February 10, 2010+br600+br370+br21

Portfolio of Beth Beinke. Powered by ProFolio.