About Me
I am a storyteller and builder of worlds and enjoy telling narratives through engaging gameplay spaces, encounters, and environments. An avid gamer as well, my favorite genres include RPG's (Action and MMO) and FPS's.
Currently, I am working within the Unreal and Titan Quest engines in my spare time (progress can be found at
my blog), as well as working as a level design assistant on
Bioshock: Infinite.
Contact
ebeinke@gmail.com
203-434-4481
Twitter:
twitter.com/ebeinke
LinkedIn:
linkedin.com/ebeinke
Blog:
Night Time Level Design
Skills and Proficiencies
Editors/Engines:
Unreal Engine, Titan Quest editors, Turbine's World Editor, Demiurge's Seoul editor, Unity3D.
Level Design:
Terrain editing, heightmap painting, level design and flow, encounter design, BSP and blockout construction, model placement and decoration, AI pathing and combat encounters, low-poly model and textures, lighting, multiplayer and single-player balancing.
Development Software:
Perforce, Jira, Bugzilla, Test Track Pro, Confluence wiki, 3D Studio Max, Autodesk Maya, Adobe Photoshop, Microsoft Office Suite.
Documentation
Paper level design and beat documentation, combat encounters, level design abstracts.